The audiovisual department is equally of poor standard. Flat backdrops with no sense of 3D, blocky textures, bad character models and ropey animation, not to mention music and sound effects which were probably borrowed from some generic sound library CD the developers found from a bargain bin of some cheap-o-market. To call Dante's Inferno a game is like calling a piece of shit a hand-made Swiss chocolate. Download the demo today and be amazed at its total awesomeness of utter incompetence. I really don't believe the full game would be better than the demo. Quite the contrary, it just offers more of the same lacklustre wasteland of a game. We can only hope Dante's Inferno sets an example. The example how not to make a game.