Based on a movie based on a book, Lemony Snicket's A Series of Unfortunate Events is actually pretty fun and pretty well done for a license game. Aimed at the younger audiences, the adventures of Violet, Klaus and Sunny Baudelaire in count Olaf's gloomy mansion offer enough variety for more mature too. This 3D action adventure is based on puzzles. To overcome them you usually need Violet's ingeniousness to come up with a suitable gadget, gathering parts for it, and after building it using it with either Violet or her brother Klaus. The little Sunny has her moments too as she squeezes through tight spots for some 2D-platforming. Oh, the movie is memorable for presenting Emily Browning to the world who since has matured into a fine young woman and in this game her likeness is accurate enough. I picked up the game from a second-hand bookstore. The game counts as 98th PS2 game in the collection, leaving only two games to complete the achievement. Next, those last two...
I knew this game would be crap (I remember playing a demo on a magazine cover disc years ago) but there are three reasons why I picked this up from a second-hand book store: 1) it was very cheap so it 2) was an easy way to progress towards 100 PS2 games but still I wouldn't have gotten it if it wasn't 3) a Dune game. There are so much wrong in the game and nothing done right so better to sum it up it frankly; Frank Herbert's Dune the game is utter crap. It's hard to believe this 3rd person action adventure with stealth elements was released just a little prior to a game like Metal Gear Solid 2. It's sad to see once great French developer Cryo succumbed to this kind of poo. Indeed, soon after the release of Frank Herbert's Dune Cryo was closed down. Cryo was responsible for many great games, among them their first take on Dune in 1992 for PC and Amiga. I like to think this game holds at least some novelty value as I believe it's pretty hard to find it anymore. So, lucky me, eh?
Escape from the sand worm is the highlight of the game. Yes, it's sad as it's among the first sequences of the game!
A while ago I had a chance to play Max Payne 3. I loved both previous Max Paynes on PC in early 2000's. I wasn't expecting much of Max Payne 3 though because it wasn't made by Remedy anymore but by the publisher Rockstar themselves. Even my low expectations weren't met. The game was horrible in every possible count. It was aged, dull, ugly, cliched, horrible to play and lacked any atmosphere whatsoever. And it's exactly the unique atmosphere that lifted the first two Max Payne games head and shoulders above in its genre. After a week or so enduring this so-called Max's misadventure in Brazil, I had enough of it and returned it to the library.
A few days later I happened to find a used copy of Max Payne 2 for PS2 from a games store. I have a PC version but as I like to play with consoles more, I picked it up. Sure, PS2 version may have low resolution, drab textures and sometimes choppy framerate but it's still Max Payne 2, every bit as good as it was when it was released in 2003. And now that I had a fresh Max Payne 2 experience, Max Payne 3 felt even worse in comparison. It shouldn't even be called Max Payne. It should be called something like your-typical-Rockstar-hooray-for-violence-in-seen-it-all-played-it-before-Rockstar-world-of-empty-meanings-and-characterizations.
Max has seen better days... and those were the best days when the game counts!
Next the 97th game towards total 100 PS2 games in a collection... Remember, this isn't any "best games" list but merely a tale of what last ten games made that 100 complete!
With the recent release of Way of the Samurai 4, the simulated life of a ronin continues again. The series originated back on PS2. I have never played the first game but I picked up the second in the series from an online auction for a fiver after reading some positive things about it. Sure enough, the game is a compelling one, taking you to a little town in medieval Japan where you are presented with moral questions in a form of different encounters. To draw your sword is often the last desired option but when it comes to it, Way of the Samurai 2 becomes a plausible fighting game as well. There are multiple ways to play the game through depending on how your acted upon encounters you met. Sounds good, doesn't it? No, it doesn't sound good as English voice acting is plain and simply terrible and there's no option to use the original Japanese voices. Spoken streeeeeetched in a t o n e l e s s language teaching manner for simpletons, the voice acting destroys almost all of the atmosphere the game has to offer.
You know, that sword tickles my nose...
I didn't want to do this... Yes, I did! Who am I kidding, eh?